Transparent plastic bag texture
Posted: Thu May 04, 2017 10:48 am
Hi,
another beginner question...
I want to make a used plastic bag shader.
Using a specular material.
I juste created meshe with a simple noise bump on it.
An hdri lights everything.
Problem is :
- I cant see any reflection (but it is set to 1)
- lowering the transmission turn everything to dark grey
I'm kinda lost in those parameters...
Any advice?
Thanks
another beginner question...
I want to make a used plastic bag shader.
Using a specular material.
I juste created meshe with a simple noise bump on it.
An hdri lights everything.
Problem is :
- I cant see any reflection (but it is set to 1)
- lowering the transmission turn everything to dark grey
I'm kinda lost in those parameters...
Any advice?
Thanks