Emission ramp texture
Posted: Mon May 01, 2017 9:36 pm
What is the difference between linear, constant, cubic for emission ramp texture. What is the best to use for fire/smoke and what max grid value should be set to ? Thanks
paride4331 wrote:Hi coillbook,
https://docs.otoy.com/manuals/products/ ... e/mediums/
you could make some tests with this .max.
Regards
Paride