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Skeletal mesh does not appear in the correct place

Posted: Sun Apr 30, 2017 1:40 pm
by OlaHaldor
I'm having issues with two skeletal meshes of two pilots, who do not appear where they should in render.

Their rigs are parented to a locator which controls the entire hierarchy. (Moving parts, different custom channesls etc).

The pilots are located correct in the scene, but aren't visible upon render.
For what it's worth, I've made a rig file which I reference into the animated scene.

In the rig file, the pilots are where they should be.



What can I do to fix this?

This is a screenshot of the render scene with animation. The pilot mesh is clearly inside the plane, but are not there in render.
Pilot's aren't in the plane when rendering
Pilot's aren't in the plane when rendering

This is a screenshot from the rig file.
The pilots are inside the plane, and in the render. I'm not sure why the mesh doesn't appear when in the Octane tab. They're there if I jump to the Animate tab.
there.JPG

Re: Skeletal mesh does not appear in the correct place

Posted: Mon May 01, 2017 6:49 am
by face_off
It looks to me like the reflection in the glass is hiding the pilots.

Paul

Re: Skeletal mesh does not appear in the correct place

Posted: Mon May 01, 2017 8:30 am
by OlaHaldor
Trust me, they're not there in the animated scene when I render.

Re: Skeletal mesh does not appear in the correct place

Posted: Mon May 01, 2017 12:56 pm
by face_off
Trust me, they're not there in the animated scene when I render.
Can you send me the scene pls?

Thanks

Paul

Re: Skeletal mesh does not appear in the correct place

Posted: Thu May 04, 2017 6:10 am
by OlaHaldor
I got it sorted out by baking the animation to MDD.