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Sunset in an open field

Posted: Sat Apr 29, 2017 10:57 am
by showme
I've purchased Octane recently and I'm simply amazed by its speed and performance.

Been testing it for two weeks on some small scenes to see where it takes me.
Here's a scene I did to get familiar with the options of the physical daylight system and to test the support for replicators in modo:

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The one thing I couldn't get to work are per-mesh-item color variations. The Random Color Texture works on replicator-objects but not the submeshes inside a source-object.
Hope this gets implemented in the future.

Check out more work on http://behance.net/showme

Re: Sunset in an open field

Posted: Mon May 08, 2017 7:29 pm
by jobigoud
showme wrote: The one thing I couldn't get to work are per-mesh-item color variations. The Random Color Texture works on replicator-objects but not the submeshes inside a source-object.
Try to go to the geometry object in the node inspector and click on the settings button, then set "Object Layers" to "Pin for each object". This should allow you to set a dedicated "Random color seed" for each submesh.