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Trouble with transparent displacement

Posted: Fri Apr 28, 2017 5:52 pm
by Sarford
Hi All,

I want to make puddles of water on the floor by duplicating the floor mesh, set it to a water material and displace it with a texture. This works fine except that Octane makes the intersecting edge with the normal floor mesh black. When I use a diffuse material for the water mesh, Octane does not make a black edge at the intersection point. When I use the same trick in Modo it works fine. Is this a bug?

Re: Trouble with displacement

Posted: Fri Apr 28, 2017 11:18 pm
by face_off
Try setting the Kernel->Ray Epsilon to it's minim value (think it's 1um).

Paul

Re: Trouble with displacement

Posted: Sat Apr 29, 2017 12:34 am
by Sarford
Hey Paul,

Thanks for the quick reply. Sadly, lowering the Ray Epsilon doesn't relay help. When I make it bigger than 1mm the black border does indeed increase, but lowering below the standard 100 um does nothing. I dropped in a standard sphere with a specular material, partly embedded in the floor just to check but Octane doesn't render black lines at that intersection.

Cheers, Simon

Re: Trouble with displacement

Posted: Mon May 01, 2017 7:42 am
by face_off
Hi Simon. This may be a limitation with Displacement mapping in Octane. Try increasing the Level of Detail to maximum and adjusting the Displacement filtering.

Paul

Re: Trouble with displacement

Posted: Mon May 01, 2017 8:13 pm
by Sarford
Hey Paul,

Although the black line does get smaller when I increase the level of detail, it doesn't disappear. No worries, I'll just find another way to get the same result. Thank you for your help!!

Cheers, Simon