win7 maya 2011 x64 -- tesla 2050 + quad 4000 -- issues
Posted: Mon Apr 04, 2011 8:54 pm
Hello, I just tried out the demo version using the batched .ocs files. Besides the sheer awesome performance, there are a few issues I have encountered.
First and foremost, after playing with the renderer for 10-15 minutes, I noticed my hardware's temperature (tesla was selected) went very very hot, to the extent the back of my desktop was burning hot even with the fan. I am therefore wondering to what extent this kind of workflow can actually handle rendering animations over a period of several hours. Is there something I should adopt in workflow to address this issue? Otherwise I cannot imagine it won't burn down the hardware...
Also, I noticed a message in red within the device manager saying: Must deactivate SLI in order to use multi-gpu. I actually thought SLI was precisely what allowed 2 gpu's to tackle one task... In my case, "straight out of the box", I cannot...
A third issue is when running a render, with the quad or with tesla, my windows task manager tells me one (and only one) of the threads of my CPU goes through the roof (xeon 6 core). Practically speaking, hiding Octane and trying to do other tasks will lead to instability (although the system has 24go ram, and the batched .ocs require a fraction of that).
This following question addresses the use of Octane for a scene generated in maya 2011 x64. For some reason, I cannot load an .obj exported from within maya (I have no other 3d software to test). Also, a friend of mine that has a similar setup as me couldnt use the Maya Exporter for Octane. From what he says, the error box at the bottom right hand side of the ui, usually red or yellow to indicate an error inside Maya, comes up with a description of root folder, camera position and other technical things in plain text. But nothing is actually exported.
For information, he summons the exporter from the mel with "source octane2maya;"
I would have thought there was a way to load it up from the plugins manager.
I would be very grateful to hear your input on these issues.
Chris
First and foremost, after playing with the renderer for 10-15 minutes, I noticed my hardware's temperature (tesla was selected) went very very hot, to the extent the back of my desktop was burning hot even with the fan. I am therefore wondering to what extent this kind of workflow can actually handle rendering animations over a period of several hours. Is there something I should adopt in workflow to address this issue? Otherwise I cannot imagine it won't burn down the hardware...
Also, I noticed a message in red within the device manager saying: Must deactivate SLI in order to use multi-gpu. I actually thought SLI was precisely what allowed 2 gpu's to tackle one task... In my case, "straight out of the box", I cannot...
A third issue is when running a render, with the quad or with tesla, my windows task manager tells me one (and only one) of the threads of my CPU goes through the roof (xeon 6 core). Practically speaking, hiding Octane and trying to do other tasks will lead to instability (although the system has 24go ram, and the batched .ocs require a fraction of that).
This following question addresses the use of Octane for a scene generated in maya 2011 x64. For some reason, I cannot load an .obj exported from within maya (I have no other 3d software to test). Also, a friend of mine that has a similar setup as me couldnt use the Maya Exporter for Octane. From what he says, the error box at the bottom right hand side of the ui, usually red or yellow to indicate an error inside Maya, comes up with a description of root folder, camera position and other technical things in plain text. But nothing is actually exported.
For information, he summons the exporter from the mel with "source octane2maya;"
I would have thought there was a way to load it up from the plugins manager.
I would be very grateful to hear your input on these issues.
Chris