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3ds Standalone export camera issue

Posted: Sun Apr 23, 2017 7:10 pm
by dmiko
Hello,
I am using 3ds max vr 3.05 and would like to render my scene in standalone 3.06 since adaptive sampling makes stuff render much faster. When I export scene to orbx first issue is that camera is baked into .abc and second that the perspective correction gets unchecked. There is no chance for me to change this within abc file. I rember rhino exportin camera separately. can we fix this? or at least the perspective correction issue? Can someone at otoy reproduce quickly this issue?

Many thanks

Re: 3ds Standalone export camera issue

Posted: Mon Apr 24, 2017 8:47 am
by paride4331
Hi dmiko,
At the moment the camera is baked in .abc and does not keep the perspectiv correction.
The only way is to create a new camera directly in SA; Otoy should release the vr sdk 3.06 (stable) shortly.
Regards
Paride

Re: 3ds Standalone export camera issue

Posted: Mon Apr 24, 2017 9:16 am
by dmiko
paride4331 wrote:Hi dmiko,
At the moment the camera is baked in .abc and does not keep the perspectiv correction.
does it mean it will ever be outside of .abc? I have tried to create camera in SA but if I type the same coordinates as in 3ds max, camera is somewhere else than I would like it to be.
I really like the standalone renderer, it would be pity to have it disfunctional in such crucial part as camera node.

Re: 3ds Standalone export camera issue

Posted: Mon Apr 24, 2017 10:46 am
by paride4331
Hi dmiko,
Using coordinates from 3dsMax camera is hard to do.
You can use this luascript that captures the .abc camera coordinates with a SA thin lens camera.
Regards
Paride

Re: 3ds Standalone export camera issue

Posted: Mon Apr 24, 2017 5:04 pm
by dmiko
Oh thank you,
that is exactly what I needed. Standalone is great also because it lets you use more Vram. In my case I have 5,4 GB vram available in standalone in comparison to 3,5 Gb in 3ds max. I wish this orbx node would be exported by default. It would surely make many newcommers to octane not scratch their head.
Cheers,
Daniel