MPlay IPR pause/stop question
Posted: Wed Apr 19, 2017 6:07 pm
Hi there, I recently started using the MPlay IPR instead of the Custom OpenGL one (camera movement updates are more responsive there for me) and I'm wondering a thing: why does MPlay become unresponsive and use a ton of CPU when I try to stop a render there (using ESC or the big red X)? The CPU usage shoots very consistently to 28-29%, which is a weird amount I feel as I'm on a 4(8) core i7 CPU.
It would be very helpful sometimes to be able to pause or stop renders but still have the (partially) rendered image left in MPlay, but right now I have to kill MPlay using Task Manager to later be able to start rendering again. Wondering if this is a current limitation of the plugin (platform specific maybe? using win10) or a result of something weird I'm doing? Perhaps there could be Pause and Stop buttons in the newly introduced Octane IPR -shelf?
It would be very helpful sometimes to be able to pause or stop renders but still have the (partially) rendered image left in MPlay, but right now I have to kill MPlay using Task Manager to later be able to start rendering again. Wondering if this is a current limitation of the plugin (platform specific maybe? using win10) or a result of something weird I'm doing? Perhaps there could be Pause and Stop buttons in the newly introduced Octane IPR -shelf?