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TUTO: Simple Spotlight setup

Posted: Tue Apr 18, 2017 5:56 pm
by Renart
Hello!

In my daily work I really need to use light with a bit more control than the basic geo that we have.

So I made this simple setup using my poor knowledge in Maya. :)

It's basically a Cone with a light inside and some custom attributes.

If you selection the yellow arrow, you can control the Cone Radius and FallOff. of the light.
There is also a simple fog box attached with a density control, nothing crazy.

Please feel free to improve it ! I'm not a Maya expert so it's pretty rough.

Cheers!

(This wasn't using the latest Octane version, on Maya 2017)

Re: TUTO: Simple Spotlight setup

Posted: Fri Apr 21, 2017 7:57 am
by calus
This is an interesting spotlight rig,
the strength is vey high I suppose this is a scene scale issue, in which unit is it supposed to work ?
Also I would have used a meshLight instead of an Octane light node in the rig,
Octane Lights nodes have a terrible implementation, with many limitations and the worst locator ever.

I always wanted to make rigs for each maya lights type (spot, area and point light),
but I would use the Maya light itself as a locator and source of values, my aim will be to have the exact same result in Octane as in viewport 2.0,
like it's done in Arnold.
I guess this will help, thanks !

Re: TUTO: Simple Spotlight setup

Posted: Fri Apr 21, 2017 10:18 am
by Renart
Yeah you are probably right about the scale.

But what you're suggesting will be perfect at the end. I don't really have the time and the skill to do that properly, I really hope the dev team will implement this properly one day...

Re: TUTO: Simple Spotlight setup

Posted: Fri Apr 21, 2017 10:58 am
by calus
Renart wrote:I really hope the dev team will implement this properly one day...
The "dev team" is only one man (JimStar) working only part time on the plugin :lol:

Re: TUTO: Simple Spotlight setup

Posted: Sat May 06, 2017 8:12 am
by calus
Thinking more about this, the better way to do it, is to support Maya builtin lights trough OSL, hopefully Octane 3.1 will help for that.