Octane c4d stacking decals v3.05.3
Posted: Sun Apr 16, 2017 2:06 pm
hello all,
i've got a passed on CAD file from a colleague that i need to retexture in c4d octane.
if you've worked with CAD files, you know they import as a ton of trianglated parts with materials for each one. crazy pain to work with.
so my current hang up is how to efficiently apply 20 or decals to various parts of the body. see ref image attached of what was done in Keyshot with the decal layering. wish octane had this for c4d
currently the body has two mix materials, one with camo and the other is just diffuse, spec, bump.
my only solution is to duplicate mix material and apply them over and over for each decal since UV's are not uniform. wish i could mirror the decals, but since things are in so many parts, it won't work.
see screen shot of keyshot render, my c4d wireframe and and octane test render.
anyone find a way to stack 5 decals on a base material in octane c4d ?
i've got a passed on CAD file from a colleague that i need to retexture in c4d octane.
if you've worked with CAD files, you know they import as a ton of trianglated parts with materials for each one. crazy pain to work with.
so my current hang up is how to efficiently apply 20 or decals to various parts of the body. see ref image attached of what was done in Keyshot with the decal layering. wish octane had this for c4d

currently the body has two mix materials, one with camo and the other is just diffuse, spec, bump.
my only solution is to duplicate mix material and apply them over and over for each decal since UV's are not uniform. wish i could mirror the decals, but since things are in so many parts, it won't work.
see screen shot of keyshot render, my c4d wireframe and and octane test render.
anyone find a way to stack 5 decals on a base material in octane c4d ?