Which Graphic Hardware for 100% Pre-Rendered VR-Experience
Posted: Sun Apr 16, 2017 12:46 pm
Hi,
is it correct to think that when i pre-render the full VR-Experience and just playback as walkable VR scenery, turning head, moving back and fort, then the graphics board more or less just needs to handle the playback but doesn't need any heavy render capacity ?
If so, what would be a good graphics board for exactly that ?
I want to setup multiple VR-boothes and am looking to make a very reasonable hardware calculation based on the playback fact.
Any ideas floating around in this be very appreciated.
Regards,
Frank
is it correct to think that when i pre-render the full VR-Experience and just playback as walkable VR scenery, turning head, moving back and fort, then the graphics board more or less just needs to handle the playback but doesn't need any heavy render capacity ?
If so, what would be a good graphics board for exactly that ?
I want to setup multiple VR-boothes and am looking to make a very reasonable hardware calculation based on the playback fact.
Any ideas floating around in this be very appreciated.
Regards,
Frank