OTOY and Unity for 360 Video/Photos
Posted: Tue Apr 11, 2017 1:59 pm
Hi,
I'm wondering if the addition of Octane renderer into Unity will now mean the playback of higher resolution 360 video and photos in GearVR apps built with Unity. Is this a correct assumption and if so is there somewhere I can read further details about how this will work and how it can be implemented?
Cheers
I'm wondering if the addition of Octane renderer into Unity will now mean the playback of higher resolution 360 video and photos in GearVR apps built with Unity. Is this a correct assumption and if so is there somewhere I can read further details about how this will work and how it can be implemented?
Cheers