Page 1 of 1

The hide mesh feature needs a revamp in the plugin

Posted: Tue Apr 11, 2017 11:04 am
by PAQUITO
By now I can enable/disable meshes in the mesh list (ticking the eye icon of each mesh), and it reflects correctly in the octane viewport, but it would be way more convenient if the plugin would support the hide/unhide command from Modo (H to hide a mesh, Shift+H to isolate a mesh, U to unide everything). Is there a way to do that?

Re: The hide mesh feature needs a revamp in the plugin

Posted: Tue Apr 11, 2017 12:31 pm
by face_off
Hi - unfortunately the render hide status of a Modo item is not stored an item's channels (and does not persist between Modo sessions), so the render hide status cannot be obtain by a plugin. So it is not possible to implement this in the Octane plugin.

Paul

Re: The hide mesh feature needs a revamp in the plugin

Posted: Wed Apr 12, 2017 4:09 pm
by PAQUITO
Such a pity. Thanks.