Dragon with scientifically accurate roughness-fresnel model
Posted: Fri Apr 07, 2017 11:25 pm
Been researching material tech. I really dislike eyeballing and try to go as much scientifically based as I can. No post-processing either, I make it all 100% 3D
(except for color grade)

http://guusthissen.nl/imagehost/dragon.png
Will render it out in 8K soon.


http://guusthissen.nl/imagehost/dragon.png
Will render it out in 8K soon.