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Dragon with scientifically accurate roughness-fresnel model

Posted: Fri Apr 07, 2017 11:25 pm
by Phantom107
Been researching material tech. I really dislike eyeballing and try to go as much scientifically based as I can. No post-processing either, I make it all 100% 3D :) (except for color grade)

Image

http://guusthissen.nl/imagehost/dragon.png

Will render it out in 8K soon.

Re: Dragon with scientifically accurate roughness-fresnel model

Posted: Fri Apr 14, 2017 8:18 pm
by Yan
Looks awesome. Can you please share shader settings? Thank you!