Page 1 of 1
Gradient map (like the default 3ds)
Posted: Fri Apr 07, 2017 4:09 pm
by masterfx
I want to create animated gradient maps with octane with fractal and turbulence (same as how 3ds default) to simulate something burning away for use in my compositing package. It seems to me there is nothing within the Octane maps to accomplish this? I have been having to do this with mental ray separately. In short, a linear white gradient wipe from A to B with animated fractals on the edge to simulate burning.
Thanks!
Re: Gradient map (like the default 3ds)
Posted: Mon Apr 10, 2017 1:15 pm
by paride4331
Hi masterfx,
could you kindly share a reference about this?
Regards
Paride
Re: Gradient map (like the default 3ds)
Posted: Thu Apr 13, 2017 12:08 am
by coilbook
Add octane greyscale image map and where it says standard map slot add default 3ds max gradient.
Re: Gradient map (like the default 3ds)
Posted: Fri Apr 14, 2017 4:00 am
by nildoe
Thanks Coilbook...lol I have been wanting to use std maps for quite a while and now always overlooked that slot!

... is there any drawback to using it in terms of rendering speed?
Re: Gradient map (like the default 3ds)
Posted: Fri Apr 14, 2017 3:09 pm
by coilbook
nildoe wrote:Thanks Coilbook...lol I have been wanting to use std maps for quite a while and now always overlooked that slot!

... is there any drawback to using it in terms of rendering speed?
No It works great and fast . I found out about it recently too. I am hoping soon we can use all vray maps the same way