Texturing non-FFX generated strands
Posted: Fri Apr 07, 2017 3:32 am
Is it possible to apply a uvmap to strands that aren't connected to the base geometry of an object?
In this example test scene, i've positioned the UVs of all the strands to be inside a red square, so I am expecting all the fibers to be colored red. Is there something I'm missing here? I need it so that wherever the strands on the uv map were moved, the fibers will inherit the color based on that UV position.
In this example test scene, i've positioned the UVs of all the strands to be inside a red square, so I am expecting all the fibers to be colored red. Is there something I'm missing here? I need it so that wherever the strands on the uv map were moved, the fibers will inherit the color based on that UV position.