Render preview oversaturation
Posted: Wed Apr 05, 2017 6:50 pm
Hi Forums,
I am trying to learn how to color sync my workflow. I want this to be a fully linear workflow and I apologize if there are gaps in my understanding of setting this up in octane and cinema 4d.
Currently these are my color settings - These are all the places I can see color processing being affected
I am on octane 3.05.3. I also have gamma at 2.2 across all options (texture and renderer)
Here are my renders and screencaps to illustrate my issue This is a simple plane in a skybox that was an all white (255,255,255) texture
The image on the left is the source texture, the image in the middle is the render output saved as a 16bit tif. These match perfectly.
The octane live viewer is showing more saturation on the right and could lead to many problems in rendering out faithful images to the preview.
I am wondering how I can sync color up across the entire workflow from texture to preview to render output? As of note, I do use an NEC wide gamut monitor - that is typically in AdobeRGB / wide gamut mode.
Thank you for any help.
I am trying to learn how to color sync my workflow. I want this to be a fully linear workflow and I apologize if there are gaps in my understanding of setting this up in octane and cinema 4d.
Currently these are my color settings - These are all the places I can see color processing being affected
I am on octane 3.05.3. I also have gamma at 2.2 across all options (texture and renderer)
Here are my renders and screencaps to illustrate my issue This is a simple plane in a skybox that was an all white (255,255,255) texture
The image on the left is the source texture, the image in the middle is the render output saved as a 16bit tif. These match perfectly.
The octane live viewer is showing more saturation on the right and could lead to many problems in rendering out faithful images to the preview.
I am wondering how I can sync color up across the entire workflow from texture to preview to render output? As of note, I do use an NEC wide gamut monitor - that is typically in AdobeRGB / wide gamut mode.
Thank you for any help.