Workflow for Render Passes?
Posted: Fri Mar 31, 2017 10:19 pm
Hi,
Apologies if this is a dumb question, I am still new and learning to use Octane. What's the proper workflow when using Render Passes for animated sequences and compositing in AE?
Say for example I am animating a cell phone, 0-50 frames. I want a beauty pass, alpha, reflections, diffuse... I assume this is a good time to use Render Passes for this scenario, right?
Should I use the C4D standard "Save" option + Render Passes? Or should I only use Render Passes to achieve all the passes?
Also, when I export to EXR using Render Passes, there's an RGB channel that is usually empty. What is that?
Thank you.
Apologies if this is a dumb question, I am still new and learning to use Octane. What's the proper workflow when using Render Passes for animated sequences and compositing in AE?
Say for example I am animating a cell phone, 0-50 frames. I want a beauty pass, alpha, reflections, diffuse... I assume this is a good time to use Render Passes for this scenario, right?
Should I use the C4D standard "Save" option + Render Passes? Or should I only use Render Passes to achieve all the passes?
Also, when I export to EXR using Render Passes, there's an RGB channel that is usually empty. What is that?
Thank you.