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workflow for using octane standalone with rhino?
Posted: Thu Mar 30, 2017 4:02 pm
by enthewhite
Hello,
tried searching the forum, but "standalone" and "export" and "scene" apparently are too common of words...
Is there an easy way to switch back-and-forth between working on a scene in octane standalone, and using the plugin inside rhino? I find it much easier to find and tweak parameters in the octane interface.
Re: workflow for using octane standalone with rhino?
Posted: Thu Mar 30, 2017 4:50 pm
by deeKay
I think you are looking for the rhino command:
"OctaneExportSceneToORBX"
you have to define a complete filepath to write the scene file. like C:\scene.orbx
Re: workflow for using octane standalone with rhino?
Posted: Thu Mar 30, 2017 6:06 pm
by enthewhite
Ok, but say I then add and edit some materials and settings in octane standalone, and I add and edit some geometry in rhino. How do I then re-sync the new stuff from rhino to octane standalone?
Re: workflow for using octane standalone with rhino?
Posted: Mon Apr 03, 2017 7:28 am
by face_off
You can also open the viewport then rightclick the settings tree to export to OCS or ORBX.
How do I then re-sync the new stuff from rhino to octane standalone?
You can't. You need to re-export from the Rhino plugin and reload the scene into Octane Standalone. You really need to edit materials in Rhino, not Octane Standalone. You can use a NodeGraph material type in the Rhino plugin which gives you the Octane Standalone nodegraph edit facility.
Paul
Re: workflow for using octane standalone with rhino?
Posted: Fri Apr 07, 2017 4:18 pm
by enthewhite
Ah, perfect, didn't know about the nodegraph material. Thanks!