Weird polygon glitches
Posted: Thu Mar 23, 2017 2:09 am
I'm trying to render this spaceship that I purchased from Turbosquid https://www.turbosquid.com/FullPreview/ ... ID/1113482.
I went through the standard procedure of converting it to Octane, and it looks fine as a still:

In motion however I get this really strange issue with the polygons of the model showing really odd texture shading that's super inconsistent from frame to frame.
If you look at the difference between these two frames that are back to back in my sequence, you'll see what I'm talking about:


Here's a gif of what I'm talking about in motion: http://i.imgur.com/RyZdIO5.gifv (ignore the red flash)
Things I've tried:
- saving as editable mesh and editable poly.
- unifying and flipping the normals
- restarting max/computer
- subdividing/tessellating the model
- changing as many different rendering settings as I can
- changing the material choice and type
Near as I can figure it's some sort of problem with the model. It's not a particularly high polygon model but for something like this it shouldn't be an issue. My first thought was that there was some sort of cloned object intersecting it perfectly but there's not. I dunno.
Anyone ever run into this issue? I'm hoping I'm being an idiot and it's a simple fix but can't seem to fix it. I appreciate any and all feedback.
I went through the standard procedure of converting it to Octane, and it looks fine as a still:

In motion however I get this really strange issue with the polygons of the model showing really odd texture shading that's super inconsistent from frame to frame.
If you look at the difference between these two frames that are back to back in my sequence, you'll see what I'm talking about:


Here's a gif of what I'm talking about in motion: http://i.imgur.com/RyZdIO5.gifv (ignore the red flash)
Things I've tried:
- saving as editable mesh and editable poly.
- unifying and flipping the normals
- restarting max/computer
- subdividing/tessellating the model
- changing as many different rendering settings as I can
- changing the material choice and type
Near as I can figure it's some sort of problem with the model. It's not a particularly high polygon model but for something like this it shouldn't be an issue. My first thought was that there was some sort of cloned object intersecting it perfectly but there's not. I dunno.
Anyone ever run into this issue? I'm hoping I'm being an idiot and it's a simple fix but can't seem to fix it. I appreciate any and all feedback.