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displacement tiles instead of only displacing once

Posted: Mon Mar 20, 2017 3:47 pm
by yorobi
Hi,

For some reason I'm not getting the displacement right.
It tiles, even if I turn it off in the attributes manager.
I've tried all types of mapping in the attributes manager and the projection dialogue in the shader isn't doing anything no matter what I change about it.
It does for some reason do the one image on top of the surface in bump, but that's not enough for me, I would love to get some displacement going and build this weird thing into a reel tin.


What to do?

In the image uploaded, the left hand side is displacement, the right hand side is the bump channel settings in the projection option.

Re: displacement tiles instead of only displacing once

Posted: Tue Mar 21, 2017 9:33 am
by bepeg4d
Hi yorobi,
please, see this other discussion:
viewtopic.php?f=30&t=60067#p307748
In short, you need to give the border with Gimp or PS, or use Bodypaint to place the displacement correctly.
ciao beppe

Re: displacement tiles instead of only displacing once

Posted: Tue Mar 21, 2017 11:52 am
by yorobi
Thanks Beppe!

been trying that, but no worky so far.. I kind of found a cheat where I put the displacement on a single polygon object and then place it on top.. but good to know how to work around these things the proper way.