OctaneRender 2.45 screenshot/preview
Posted: Wed Mar 30, 2011 4:21 am
Hi all,
We are a couple of days later than planned with the 2.45 release, we're aiming to release it on friday in the release candidates forum.
2.45 is being released together with 2.45 DEMO, as our 2.2b demo is severely out of date.
This is a minor release with more bugfixes, and some smaller new features and UI stuff, these have been the smaller tasks the new developer roeland has done during the last 3 weeks to get aquainted with all the areas of development.
Attached a screenshot, showing the new UI changes (the menu bars can me changed, the customize icon opens a window where you can choose top, bottom, left or right position, and drag buttons/icons on/off and around the menubars. so everything is customizable.)
It also has the new material preview ball scene, with matej's excellent background texture, and a better lighting, giving a more studio look (with an area light and environment)
So besides those, we also have the new 'note' node, so you can document your macros and scenes, aswell as IES and image texture distributions and watt/efficiency inputs for area lights/emitters support, which roeland has already shown in another thread.
If all goes well you can play with all this on friday.
This will be the last 2.4x release, next will be the big 2.5 which is 4-6 weeks off, if all goes well.
Greetz,
Radiance
We are a couple of days later than planned with the 2.45 release, we're aiming to release it on friday in the release candidates forum.
2.45 is being released together with 2.45 DEMO, as our 2.2b demo is severely out of date.
This is a minor release with more bugfixes, and some smaller new features and UI stuff, these have been the smaller tasks the new developer roeland has done during the last 3 weeks to get aquainted with all the areas of development.
Attached a screenshot, showing the new UI changes (the menu bars can me changed, the customize icon opens a window where you can choose top, bottom, left or right position, and drag buttons/icons on/off and around the menubars. so everything is customizable.)
It also has the new material preview ball scene, with matej's excellent background texture, and a better lighting, giving a more studio look (with an area light and environment)
So besides those, we also have the new 'note' node, so you can document your macros and scenes, aswell as IES and image texture distributions and watt/efficiency inputs for area lights/emitters support, which roeland has already shown in another thread.
If all goes well you can play with all this on friday.
This will be the last 2.4x release, next will be the big 2.5 which is 4-6 weeks off, if all goes well.
Greetz,
Radiance