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Custom OpenGL IPR in 3.06 (Test 2)

Posted: Fri Mar 17, 2017 3:35 am
by pixelworship
I am unable to view the Custom OpenGL IPR in Houdini. I have no issue rendering via MPlay IPR but when I tap on IPR in the shelf with Custom OpenGL selected in options, I see the spinning beachball icon momentarily for mouse, then nothing. No window, no crash.

MacOS Sierra 10.12.3
TitanX
64Gb
Nvidia driver 367.15.10.35f01
Octane Renderer 3.0.4
Octane Plugin 3.06 (TEST 2)
Houdini Indie 16.0.504.20

Re: Custom OpenGL IPR in 3.06 (Test 2)

Posted: Fri Mar 17, 2017 4:02 am
by pixelworship
Log file after tapping IPR with Custom OpenGL settings without render window attached.

Re: Custom OpenGL IPR in 3.06 (Test 2)

Posted: Fri Mar 17, 2017 9:01 am
by juanjgon
Hi,

The custom OpenGL IPR is not available in OSX due to some limitations with the API I'm using for it in the latest OSX versions.

In OSX the only IPR available is MPlay. In the next couple of builds, I'll add some new shelf tools and commands to the OSX version to support near all the features of the OpenGL IPR that are not supported yet. Replace the OpenGL IPR API with a newer one fully compatible with OSX or integrate the IPR in the Houdini render view panel are planned features, but I don't have a timeframe for them.

Thanks,
-Juanjo