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Mograph Color Shader falloff weirdness

Posted: Thu Mar 16, 2017 6:52 pm
by Doctor_Pizza
In my project, a Shader effector with falloff is changing the color of clones from black to white. This is wired up to the Octane emission tab, so you can think of it turning on a series of lightbulbs in sequence.

If I use a preset Falloff Function like Linear or Inverse Square, it works as expected: Lights change from pure black to pure white. (see attached project)

But if I use a custom drawn Spline Falloff Function, the clones never start completely black. They always start as dark grey, which is unexpected behavior.

Any ideas what's going on and how to fix it so they start off completely black?

Re: Mograph Color Shader falloff weirdness

Posted: Fri Mar 24, 2017 1:41 am
by Doctor_Pizza
Can other users replicate this issue? :?:

Re: Mograph Color Shader falloff weirdness

Posted: Fri Mar 24, 2017 3:08 pm
by bepeg4d
Hi Doctor,
I have slightly moved to the left the selected point of the custom curve and now the cubes are black when turned off, please try with the attached file:
Screen Shot 2017-03-24 at 16.05.10.jpg
Octane-MographShaderTest_001b.c4d.zip
(66.21 KiB) Downloaded 459 times
ciao beppe

Re: Mograph Color Shader falloff weirdness

Posted: Fri Mar 24, 2017 10:10 pm
by Doctor_Pizza
Unbelievable! Thank you very much!

I can't believe the answer was such a tiny shift of spline points to the left ! :o
Screen-Shot-2017-03-24-at-3.06.15-PM.gif
Screen-Shot-2017-03-24-at-3.06.15-PM.gif (40.65 KiB) Viewed 3966 times