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Backburner and network rendering
Posted: Thu Mar 16, 2017 1:29 pm
by Morevision
Does anyone have solution for using Backburner and network rendering feature together in current version of Octane plugin (3.05.3 - 4.30)?
It appears really strange - option works well in render from batch file and doesn't work at all in Backburner. Frankly speaking, it's annoying to compile batch file every time when a bunch of scenes need to be rendered.
Re: Backburner and network rendering
Posted: Thu Mar 16, 2017 1:42 pm
by paride4331
Hi Morevision,
are you using a correct daemon version?
viewtopic.php?f=24&t=58640
are these problems in Octane network or the backburner?
Regards
Paride
Re: Backburner and network rendering
Posted: Thu Mar 16, 2017 2:05 pm
by Morevision
Hi paride4331,
Daemon version is the same with main Octane core.
Octane network works well in Octane window, in rendering directly from 3ds max and in rendering from batch file. As I got it right Backburner is just an interface for batch rendering. But using it network rendering doesn't work. How to make it work properly?
Re: Backburner and network rendering
Posted: Thu Mar 16, 2017 2:12 pm
by paride4331
Hi Morevision,
each workstation that works with backburn needs a OctaneRender ™ for 3ds max + Standalone Combo License.
Attached a screenshot about backburn and Octane network.
Regards
Paride
Re: Backburner and network rendering
Posted: Thu Mar 16, 2017 2:43 pm
by Morevision
So there's no way except batch rendering to send several scenes to render using the same host computer?
Re: Backburner and network rendering
Posted: Fri Mar 17, 2017 7:51 am
by paride4331
Hi Morevision,
could you tell me about your computers hardware configuration?
Regards
Paride
Re: Backburner and network rendering
Posted: Mon Mar 20, 2017 11:34 am
by Morevision
Hi Paride,
The configuration is not something exceptional:
Workstations in local network with Dual Xeon X5660, 48 GB RAM, NVIDIA GeForce GTX TITAN Black 6GB
Re: Backburner and network rendering
Posted: Mon Mar 20, 2017 11:55 am
by paride4331
Hi Morevision,
i'm sorry I mean what about hardware around your network,
how many pc, how many video cards..
Paride
Re: Backburner and network rendering
Posted: Mon Mar 20, 2017 12:06 pm
by Morevision
We use up to 6 computers for rendering with Octane license. Each runs only one graphic card on board.
Re: Backburner and network rendering
Posted: Mon Mar 20, 2017 4:06 pm
by paride4331
Hi Morevision,
I do not think backburner is the best solution for your needs with 6 pc and 1 GPU each,
I think 3dsMax batch render and Octane network render is most performance/cost effective solution.
Regards
Paride