Texture projection not displaying correctly in viewport
Posted: Wed Mar 15, 2017 9:05 pm
Hey guys,
I feel like this might be a limitation, but just in case it's not, I wanted to see if there's a solution.
I'm working on a control panel/interface. Designing the texture in After Effects and exporting that as a .PSD (8196x4096) for Octane.
When I load the texture on my flat polygon selection (Texture Tag = UVW, RGB Texture = Box with Transform x=2 y=1) , a rough representation of it also gets loaded into the C4D viewport as expected. I haven't done any precise texturing with Octane yet, so the accuracy of the C4D viewport hasn't really mattered.
But it this scenario, I need the C4D viewport texture display to be correct because I have many objects that need to be placed based on the texture.
My issue is that the texture in the C4D viewport is not displayed correctly, which will make it really difficult to accurately place the objects. 1. Is there a way for the C4D viewport to display the texture projection correctly (including transformations made to the texture)?
2. Not as big of a deal, but any way to increase the quality of the displayed texture?
Thanks!
P.S. After a few months of testing out Octane for various personal projects, this is the first client project using Octane at work.. so that's pretty exciting!
I feel like this might be a limitation, but just in case it's not, I wanted to see if there's a solution.
I'm working on a control panel/interface. Designing the texture in After Effects and exporting that as a .PSD (8196x4096) for Octane.
When I load the texture on my flat polygon selection (Texture Tag = UVW, RGB Texture = Box with Transform x=2 y=1) , a rough representation of it also gets loaded into the C4D viewport as expected. I haven't done any precise texturing with Octane yet, so the accuracy of the C4D viewport hasn't really mattered.
But it this scenario, I need the C4D viewport texture display to be correct because I have many objects that need to be placed based on the texture.
My issue is that the texture in the C4D viewport is not displayed correctly, which will make it really difficult to accurately place the objects. 1. Is there a way for the C4D viewport to display the texture projection correctly (including transformations made to the texture)?
2. Not as big of a deal, but any way to increase the quality of the displayed texture?
Thanks!
P.S. After a few months of testing out Octane for various personal projects, this is the first client project using Octane at work.. so that's pretty exciting!