VDB Volume
Posted: Wed Mar 15, 2017 3:20 am
I am using the VDB Volume set to "generator." I would like to have my volume clear in the center, and max density at the outer perimeter. I have tried putting a gradient into the texture slot, but that doesn't function like the example of this volume in the docs (using noise, creates clouds, and the UI preview visualizes little squares roughly conforming to the noise result.) I have also tried using noise, but as I do not know the exact parameters used in the doc illustration, I am unable to get anywhere near that result.
I also tried creating a bitmap of a circular gradient created in Photoshop. That doesn't seem to work either, and controlling the placement of the bitmap within the volume is not intuitive.
Hopefully I am doing something incorrectly. I am using version 3.06-TEST3.
Any advice is appreciated.
Thank you.
I also tried creating a bitmap of a circular gradient created in Photoshop. That doesn't seem to work either, and controlling the placement of the bitmap within the volume is not intuitive.
Hopefully I am doing something incorrectly. I am using version 3.06-TEST3.
Any advice is appreciated.
Thank you.