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cpu usage to export

Posted: Tue Mar 29, 2011 6:45 pm
by marcohl
Hi, I'm new to the octane, and let me know because octane does not use all CPU when you export the objects in a scene. excuse my English.

Re: cpu usage to export

Posted: Tue Mar 29, 2011 7:17 pm
by mib2berlin
First, for octane team (I think) is to make octane stable and add all the features anounced in 1.0 feature list (and some more :)).
After reach 1.0 there are many ways to optimize the software, such as threaded voxelizing and so forth.
The obj exporter, for example in blender3d, is wrote in python. This may slow down the export before octane starts to work.
We have to wait a little bit, but octane gets faster and faster.

Cheers, mib

Re: cpu usage to export

Posted: Tue Mar 29, 2011 11:16 pm
by marcohl
Mib Thanks for the reply, I work with Maya .. The octane I think it's spectacular.

Cheers, marco