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Higher Render time on Scolded Flea

Posted: Mon Mar 28, 2011 7:18 pm
by p3taoctane
Let this one crank more... love Octanes DOF among other things

oops Wrong One

Posted: Mon Mar 28, 2011 7:20 pm
by p3taoctane
Little less saturated etc..

Re: Higher Render time on Scolded Flea

Posted: Mon Mar 28, 2011 8:54 pm
by mib2berlin
Wow, wonderfull work.

Cheers mib

Re: Higher Render time on Scolded Flea

Posted: Mon Mar 28, 2011 9:04 pm
by cornel
Even if it needs some higher subdivision - I can see the tris nearly everywhere- the overall style is very moody & impressive, plus I love those colors!
Would you share some infos about your lighting setup?

Re: Higher Render time on Scolded Flea

Posted: Mon Mar 28, 2011 9:24 pm
by p3taoctane
Your so right on the low poly. I will try a smooth one at another time.

Lighting is pretty basic. I have four large single poly planes top front and left and right that are a ways away from a backdrop type plane.

I load a texture emission color (red, blue, yellow and white) onto each of em. Crank up their power and lower the power a bunch on an environment HDR basic photo studio image.

Then let her rip with a bit of hot pixel removal and a tad of vignetting and saturation.

Scene set up with Octane is so great. Used to take me hours with mental ray, now its minutes.

Hope that helps

Peter

Re: Higher Render time on Scolded Flea

Posted: Mon Mar 28, 2011 11:10 pm
by radiant
Creepingly awesome. :D