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Sound effector with octane

Posted: Wed Mar 08, 2017 11:28 pm
by jakeamin
Can any one tell me where I am going wrong with this ? works in display port and live viewer but no picture render viewer ?
MographSoundEffector.7z
(84.95 KiB) Downloaded 138 times

Re: Sound effector with octane

Posted: Wed Mar 08, 2017 11:49 pm
by aoktar
Your setups is not playing at all. Have you tried to play a bit with parameters as in picture? After that i can render it well.

Re: Sound effector with octane

Posted: Thu Mar 09, 2017 12:11 am
by jakeamin
Works in live viewer but not picture viewer, dont want the motion blur on.
I've tried for hours, driving me insane

Re: Sound effector with octane

Posted: Thu Mar 09, 2017 12:13 am
by jakeamin
-_-.JPG

Re: Sound effector with octane

Posted: Thu Mar 09, 2017 12:18 am
by aoktar
jakeamin wrote:Works in live viewer but not picture viewer, dont want the motion blur on.
I've tried for hours, driving me insane
Works on everywhere. Please see my scene attachement.

Re: Sound effector with octane

Posted: Thu Mar 09, 2017 12:24 am
by jakeamin
Same problem :(
-_-.JPG

Re: Sound effector with octane

Posted: Thu Mar 09, 2017 12:42 am
by aoktar
Sounds like somethings wrong on your side if you can't get expected results on an approved scene. Is it R16.011?

Re: Sound effector with octane

Posted: Thu Mar 09, 2017 12:52 am
by jakeamin
yeah it's 16

Re: Sound effector with octane

Posted: Thu Mar 09, 2017 12:55 am
by aoktar
jakeamin wrote:yeah it's 16
It's mysterious how that could worked on a old version as 16.011. Plugin is compiled with 16.050. What do you read on loading of plugin in Console window?

Re: Sound effector with octane

Posted: Thu Mar 09, 2017 1:24 am
by jakeamin
The log is fine :S
Wierd thing is I can watch the animation play through as I want it in the live viewer, but as soon as I send it to render there is no motion at all :S