Network rendering inside C4D doesn't work
Posted: Wed Mar 08, 2017 8:05 pm
Okay, I tested rendering times today exporting a scene/animation within C4D compared to the same scene exported to the standalone and then rendered.
Inside C4D the scenes take 2-3 minutes to render each frame.
In the standalone, 30 seconds a frame.
I grabbed two shots just a few seconds apart from the frame appearing on the Picture Viewer as it rendered. Notice how the gpus don't show as working then suddenly show.
Yes, everything is set up properly for network rendering inside C4D. The slaves show fine and the LV works fantastic—it always shows both slave gpups active and rendering.
I was suspicious when I traded posts with aoktar and he said "in theory and practice" it should render the same as Team Render (which requires another plugin license on the remote system.) I don't believe it does. (topic: viewtopic.php?f=30&t=59905)
I thought the problem was fixed, but I did some tests with my main scene and it's not. Either the gpus are dropping offline... or the entire scene file is being reuploaded each time. Whatever the case, I'm defintely not getting the same performance inside and outside C4D.
Inside C4D the scenes take 2-3 minutes to render each frame.
In the standalone, 30 seconds a frame.
I grabbed two shots just a few seconds apart from the frame appearing on the Picture Viewer as it rendered. Notice how the gpus don't show as working then suddenly show.
Yes, everything is set up properly for network rendering inside C4D. The slaves show fine and the LV works fantastic—it always shows both slave gpups active and rendering.
I was suspicious when I traded posts with aoktar and he said "in theory and practice" it should render the same as Team Render (which requires another plugin license on the remote system.) I don't believe it does. (topic: viewtopic.php?f=30&t=59905)
I thought the problem was fixed, but I did some tests with my main scene and it's not. Either the gpus are dropping offline... or the entire scene file is being reuploaded each time. Whatever the case, I'm defintely not getting the same performance inside and outside C4D.