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Input Values Accuracy

Posted: Tue Mar 07, 2017 11:34 am
by sinesium
Hi Jim !

I would like to ask you about accuracy of some input fields in material nodes in Blender:
1) Rounded Edges ( for Different Nodes ):
default accuracy limits Rounded Edges to 1mm ( 0.001 unit ). But it is wrong, cause in real life rounding could be less than 1mm.
Accuracy of this field should be at least 0.0001 unit ( 0.1 mm) . Can you fix it ?

2) Contrast ( for Color Correction Tex Node ):
Why default Contrast is .001 ? Should not it be 1.000 (to set contrast from 0 - unlimited )?
In this manual input accuracy is almost limitless ( as it should be for Rounded Nodes ) - you can input even 0.0000001. What is it for at the contrast value ?

3) HUE ( for Color Correction Tex Node ):
Could you make this filed default step .0001 when sliding ?

Thanks & greetings !

Re: Input Values Accuracy

Posted: Sat Mar 11, 2017 2:52 pm
by sinesium
I noticed that Edge Rounding accuracy in Glossy Shader is OK but in Diffuse Shader you cannot input less than 0.001 .

Fix it please with the new release.
Thanks.