Licensings needed to render inside Cinema4d
Posted: Sat Mar 04, 2017 3:30 pm
Can someone spell out for me exactly what licenses I need to use team rendering inside of Cinema 4D.
Here is my problem:
I purchased a Cinema4d plugin license and two standalone licenses. One standalone is on my main machine and the other on a remote. Networking is setup properly and working. In fact, I've just completed a big project succesfully using Octane, but I had to send everything out of Cinema 4D to the local standalone to actually use the remote machine in tandem.
Within C4D, it seems only the LV can see and use the remote machines. Yet, it states in the manual under C4D/Team Render "This is easier to setup. Only need a client or other copy of Cinema 4D which is working on Client Machine."
This is not true in my experience.
If I try to use team render, the remote machine is ignored. (I can see the remotes drop out of the Network render dialog box as well.) And I can tell by how long it takes to render that it is only using the local gpu. And I can't use the plug-in license from the main machine because it throws up an Octane error that the license is already in use (which makes sense.)
Apparently, you also need a separate C4D plugin license on the remote as well.
So how do I set up a render properly inside C4D using Octane network rendering and use both local and remote gpus?
If I could just send everything to the LV for final render then the problem would be solved. I just can't spend another $600 to use team render.
Thanks in advance.
Here is my problem:
I purchased a Cinema4d plugin license and two standalone licenses. One standalone is on my main machine and the other on a remote. Networking is setup properly and working. In fact, I've just completed a big project succesfully using Octane, but I had to send everything out of Cinema 4D to the local standalone to actually use the remote machine in tandem.
Within C4D, it seems only the LV can see and use the remote machines. Yet, it states in the manual under C4D/Team Render "This is easier to setup. Only need a client or other copy of Cinema 4D which is working on Client Machine."
This is not true in my experience.
If I try to use team render, the remote machine is ignored. (I can see the remotes drop out of the Network render dialog box as well.) And I can tell by how long it takes to render that it is only using the local gpu. And I can't use the plug-in license from the main machine because it throws up an Octane error that the license is already in use (which makes sense.)
Apparently, you also need a separate C4D plugin license on the remote as well.
So how do I set up a render properly inside C4D using Octane network rendering and use both local and remote gpus?
If I could just send everything to the LV for final render then the problem would be solved. I just can't spend another $600 to use team render.
Thanks in advance.