Page 1 of 1

Jagged Edges on Diffuse Image Texture

Posted: Thu Mar 02, 2017 3:23 pm
by bpisan13
Hey,

New to Octane. Is there a reason why am getting jagged edges on my diffuse image texture (White Lines)? I exported UV's and painted white lines in Photoshop. Then applied over color with screen mode on a glossy Octane Material. Anti-Aliasing is set to best(Gauss). Hope that helps. Image is attached.

Thanks!
Leaf.png

Re: Jagged Edges on Diffuse Image Texture

Posted: Thu Mar 02, 2017 3:42 pm
by bepeg4d
Hi bpisan13,
difficult to say, maybe an incorrect gamma value?
could you post a screenshot of the material in the node graph?
ciao beppe

Re: Jagged Edges on Diffuse Image Texture

Posted: Thu Mar 02, 2017 3:47 pm
by bpisan13
Thanks for your help. I attached what I believe you are looking for.
Material Node.png

Re: Jagged Edges on Diffuse Image Texture

Posted: Thu Mar 02, 2017 4:13 pm
by aoktar
Don't use C4D shader as much as possible. Plugin converts them to images and use after that. It's 128x128 px by default. And It's resolution depended from shader2texture paramaters and also very time consuming convert process.
You are loosing the power of the Octane with this method. Again don't use these while you have possibility for creating by octane shaders. Use imagetexture, mix, multiply, etc.. rather than layer shader.

Re: Jagged Edges on Diffuse Image Texture

Posted: Thu Mar 02, 2017 4:21 pm
by bpisan13
Awesome, Great to know! Thanks for you help.

Re: Jagged Edges on Diffuse Image Texture

Posted: Thu Mar 02, 2017 4:45 pm
by bpisan13
One last question. I am using the layer shader and the distort option inside on a material. What would be the best approach for that?