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hallway
Posted: Sat Mar 26, 2011 11:23 pm
by tehfailsafe
Found a few pictures from a cool house my friend's architect built. I'll be working on the rest of the rooms likely soon.
1000 samples pathtracing + some post:
1000 samples pathtracing + subtle post + different response:
Re: hallway
Posted: Sat Mar 26, 2011 11:37 pm
by colin
could it be that the scale of the wooden floor is slightly off?
Re: hallway
Posted: Sun Mar 27, 2011 1:17 am
by tehfailsafe
Here's the reference photo I was using.
Both mine and the photo use about 13 boards across.
Though my wood veins are much more contrasty, that's for sure, and probably cause it to look a bit larger. There seems to be less variation in the boards in the photo as well compared to the texture I made.
Looking again it seems my marble is definately too large though, that should be fixed.
IES lights will also make a big difference once those are in Octane, currently I can't make the light reach the floor without completely washing out the scene. I even tried to fake it with another area light closer to the floor with 0 opacity, but it's still not quite enough.
Re: hallway
Posted: Sun Mar 27, 2011 5:47 am
by tehfailsafe
Re: hallway
Posted: Sun Mar 27, 2011 10:33 am
by colin
better.
for some reason i like the narrower hallway/door-frame/door-opening version more. might be that its aspect-ratio feels more interesting. (especially with the sliding door slightly closed). not to see the sink actually helps in that composition i think.
but i'm nitpicking - which i hope you take as the compliment that it's meant to be.
Re: hallway
Posted: Mon Mar 28, 2011 12:33 am
by PSS-PT
Nice render!
If you want to get a clone of the photo you must reduce the width of corridor, door and skylight.
But, I like it.

Re: hallway
Posted: Mon Mar 28, 2011 3:28 am
by tehfailsafe
I had it that way for a long time, however I made it all wider because it looked even more cg since the proportions of the doorway are very "un-realisitic". Unfortunately, that's just the way particular that photo is.
I showed them to my wife and she thought the photo was the CG and the the render was the photo because it looks like you can't actually even fit through the door.
Re: hallway
Posted: Mon Mar 28, 2011 4:43 am
by tehfailsafe
Fixed some things and moved into the bathroom.
Re: hallway
Posted: Fri Apr 08, 2011 6:47 pm
by tehfailsafe
Playing with the IES lights in 2.45, looks much better overall, though I seriously had to fight with fireflies vs the amount of power required to make the light reach the floor, which was completely impossible in 2.44. The previous renders I used several small area lights closer to the floor to simulate the light that should reach it from the recessed lights. Now I can just pop the right ies profile in there.
But as I said, competing with the daylight to make the ceiling light visible on the floor creates LOTS of fireflies.