Render Layer / Object Buffers Issues
Posted: Mon Feb 27, 2017 5:59 pm
Hey everyone,
I want to start by saying YES, I have seen the tutorial videos and have done some research in the forum, but the tutorial videos are for previous versions of Octane and we are already in V3.05.3 and many things have changed in the settings of Octane. And sorry for the long post, but I think this should be addressed.
That being said, I am working on this scene: 1.- I need an Object Buffer for the buildings and enviroment outisde the window so I can edit/composite in After Effects. I've selected both objects > assigned Octane Object Tags > Assigned same ID number. Problem is I am only getting the buildings and no environment, is this an Octane limitation?
Also, for the buildings buffer to be visible I had to disable the Window(glass) object from rendering, otherwise Octane won't detect/show me the buildings buffer, is this another limitation? Octane can't see thru specular objects when creating render layers (object buffers for example)? 2.- No matter what I do when I check Render Layer 1, Octane will show me all the objects in the scene with Octane Tags BUT the actual object with ID 1. In this example the patient is set to ID 1 and Octane is showing me the window. If I change the patient to ID 2 then it works as expected. I just want to know if this is a preset in Octane 3.- Maybe I'm not understanding this correctly, but when using render layers does it mean that Octane will render faster if the layers are rendered as black? In this example the patient is rendering in black, so I wonder if my scene will render faster since Octane is not looking at the patient mesh for calculations/rendering of geometry or light bounces? I could invert the selection and render only the patient in my scene and it would render a lot faster so I can then composite in After Effects?
I would REALLY appreciate anyone that can instruct me into setting this up correctly and specially answering my questions in detail, since it's very confusing how this behaves. For example: nowhere in the tutorials anyone said that selecting "Enable" render layer in Octane Settings ONLY means the Live Viewer will show the active layer, contrary to the obvious thinking that the Picture Viewer will only render that active layer. So this Enable render layer option is basically for Live Viewer feedback and checking the layers, but Picture Viewer will still render all the Layers added to the multipasses.
Thank you all!
I want to start by saying YES, I have seen the tutorial videos and have done some research in the forum, but the tutorial videos are for previous versions of Octane and we are already in V3.05.3 and many things have changed in the settings of Octane. And sorry for the long post, but I think this should be addressed.
That being said, I am working on this scene: 1.- I need an Object Buffer for the buildings and enviroment outisde the window so I can edit/composite in After Effects. I've selected both objects > assigned Octane Object Tags > Assigned same ID number. Problem is I am only getting the buildings and no environment, is this an Octane limitation?
Also, for the buildings buffer to be visible I had to disable the Window(glass) object from rendering, otherwise Octane won't detect/show me the buildings buffer, is this another limitation? Octane can't see thru specular objects when creating render layers (object buffers for example)? 2.- No matter what I do when I check Render Layer 1, Octane will show me all the objects in the scene with Octane Tags BUT the actual object with ID 1. In this example the patient is set to ID 1 and Octane is showing me the window. If I change the patient to ID 2 then it works as expected. I just want to know if this is a preset in Octane 3.- Maybe I'm not understanding this correctly, but when using render layers does it mean that Octane will render faster if the layers are rendered as black? In this example the patient is rendering in black, so I wonder if my scene will render faster since Octane is not looking at the patient mesh for calculations/rendering of geometry or light bounces? I could invert the selection and render only the patient in my scene and it would render a lot faster so I can then composite in After Effects?
I would REALLY appreciate anyone that can instruct me into setting this up correctly and specially answering my questions in detail, since it's very confusing how this behaves. For example: nowhere in the tutorials anyone said that selecting "Enable" render layer in Octane Settings ONLY means the Live Viewer will show the active layer, contrary to the obvious thinking that the Picture Viewer will only render that active layer. So this Enable render layer option is basically for Live Viewer feedback and checking the layers, but Picture Viewer will still render all the Layers added to the multipasses.
Thank you all!