Crash On Animated Package Export With Instances
Posted: Thu Feb 23, 2017 6:44 pm
I have a scene with many clones of a complex animated element that I need to export for use in Standalone.
If I have "Render Instances" turned on, or make the Cloner editable (creating instances set to "render instance"), the export will crash just after finishing all frames. I have pulled up the log for octane and the console, but they do not show any errors.
When it crashes, the Orbx export dialog always shows one frame past the end frame i.e. "Export frame:1001 of 1000"
The crash does not happen if I turn off render instances, making it export all the geo which takes up more room in an already large standalone file.
Can anyone shed some light on what might be going on?
If I have "Render Instances" turned on, or make the Cloner editable (creating instances set to "render instance"), the export will crash just after finishing all frames. I have pulled up the log for octane and the console, but they do not show any errors.
When it crashes, the Orbx export dialog always shows one frame past the end frame i.e. "Export frame:1001 of 1000"
The crash does not happen if I turn off render instances, making it export all the geo which takes up more room in an already large standalone file.
Can anyone shed some light on what might be going on?