Scattering medium (Fog) pass?
Posted: Tue Feb 21, 2017 11:20 pm
This may be a super derpy question, but Is there a way to save the scattering medium (fog) as it's own pass like you do reflections, sss, diffuse, post, etc...? 

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bepeg4d wrote:Hi momade,
I have answered you in the other post.
Since there are no polygons in volumes, info channels cannot work.
You need to use Render Layer to isolate the volume and obtain the correct alpha.
ciao beppe