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Scattering medium (Fog) pass?

Posted: Tue Feb 21, 2017 11:20 pm
by stuz0r
This may be a super derpy question, but Is there a way to save the scattering medium (fog) as it's own pass like you do reflections, sss, diffuse, post, etc...? :roll:

Re: Scattering medium (Fog) pass?

Posted: Fri Sep 01, 2017 11:52 am
by momade
Also interested in this. What would be the best way to have the clouds inside a Volume be saved in a pass?

Re: Scattering medium (Fog) pass?

Posted: Fri Sep 01, 2017 12:45 pm
by bepeg4d
Hi momade,
I have answered you in the other post.
Since there are no polygons in volumes, info channels cannot work.
You need to use Render Layer to isolate the volume and obtain the correct alpha.
ciao beppe

Re: Scattering medium (Fog) pass?

Posted: Fri Sep 01, 2017 2:10 pm
by momade
bepeg4d wrote:Hi momade,
I have answered you in the other post.
Since there are no polygons in volumes, info channels cannot work.
You need to use Render Layer to isolate the volume and obtain the correct alpha.
ciao beppe

yes, git it. thanks again.