Page 1 of 1
Blender Octane - Lights
Posted: Mon Feb 20, 2017 6:47 pm
by OutOfTime007
Hello,
Is it not possible to use the regular lights with Blender Octane Edition?
Just the Point, Spot, hemi and Area. The only way that I have found for now is to use a plane as a light emitter. I tried to plug in the texture emmision in the lighting nodes, but it did not work.
/OutOfTime007
Re: Blender Octane - Lights
Posted: Mon Feb 20, 2017 7:32 pm
by mib2berlin
Is it not possible to use the regular lights with Blender Octane Edition?
No, Octane does not use Blender light sources.
For mesh emitter use lowest faces as possible.
Cheers, mib
Re: Blender Octane - Lights
Posted: Tue Feb 21, 2017 9:08 am
by OutOfTime007
So do you use the standalone for lights or only mesh emitters?
Re: Blender Octane - Lights
Posted: Tue Feb 21, 2017 9:55 pm
by pegot
Standalone also only uses mesh lights (or IES lights).
FYI - I think Octane Blender does accept one type of native Blender light - maybe area light. Check documentation.
Re: Blender Octane - Lights
Posted: Tue Feb 21, 2017 10:03 pm
by pegot
Confirmed - Octane Blender can use Blender's native Area light, but you need to hook it up to an emission node (and that documentation is found in the V1 manual - V2 manual seems incomplete).
https://docs.otoy.com/#blender-v1-using ... ctanelight