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Casa Exterior

Posted: Thu Mar 24, 2011 6:44 pm
by roco
aqui dejo un render de casa exterior, despues de 10 meses de haber adquirido la licencia considero que he logrado una buena imagen
tiempo de render 23 minutos a 2000 x 1600 con 1500 maxsamples y a 8 maxdepth
saludos

Re: Casa Exterior

Posted: Thu Mar 24, 2011 8:27 pm
by radiant
What really caught my eye was the grass and the ground texture.
Trying making the ground Texture a bit more smaller in scale and add a spec or normal map.
The next thing is the grass try adding some alpha textures and such or hold on form instancing soon.

Other the that awesome work

Re: Casa Exterior

Posted: Fri Mar 25, 2011 1:48 am
by roco
hi radiant, the grass have a diffuse and normal map, the gras maybe the scale is not the correct and the normal have a value in 0.10 this is the reason why don't look strong the map
i been tryed to use alpha maps and i can't make it, becouse is a little complicated understand how work the alpha into octane, do you have some kind tutorial or steps to follow and make this grass by alpha ?
thank you for your comment
regards

Re: Casa Exterior

Posted: Fri Mar 25, 2011 6:32 am
by radiant
I would make a video tutorial but I'm currently using my ipad due to my computer being fixed at the moment.
Google "alpha maps". It's very easy just get your colour map, put it through photoshop or gimp and change the channels/levels/hue/saturation till you get this kind of image.

Image

Then in octane just load your colour map then load your alpha map in the optacity section and turn the value down to your liking. I think there is a node or something just for alpha maps. I cant remember since its been a while since I have used octane

Re: Casa Exterior

Posted: Fri Mar 25, 2011 4:32 pm
by roco
hi radiant, thank you for this text tutorial, i will try to do it follow your words
regards
i will upload image with more grass wiht planes, i think use forestlite to do it