Page 1 of 1

Pure hardware question...

Posted: Sun Feb 19, 2017 2:10 pm
by GIOLETS
I've posted on the main fourum this question:

viewtopic.php?f=9&t=59509

Summarising:
- the "Export materials" and "Updating time" phases takes usually a lot of time, specially with heavvy scenes,
- I ask which hardware parts are involved during these phase in order to know what to do when is time to buy a new machine or to upgrade some parts
- in special way what is the percentage of importance in these phases of:

CPU frequency
CPU n. core
PCI -E GEN 2 /3
RAM (DDR3/DDR4)
GPU kind
OS
...
Since I haven't recieved answer from the other side I re-post here the question, since is really important for my opinion (and I think also for other users).
Thanks a lot.

Luca

Re: Pure hardware question...

Posted: Sun Feb 19, 2017 2:18 pm
by aoktar
Better to extend your tests by different scenarios. Same hardware with different contents.
As i know material creations will take time due loading and uncompressing the images. Not else. Plugin times are always much smaller against to render's processing times. Because plugin will not load images just register and call update mechanism. Rest is in the renderer.

Re: Pure hardware question...

Posted: Mon Feb 20, 2017 9:03 pm
by GIOLETS
So during the "export material" step it is only a CPU work uncompressing the images, correct?
And what happens during the "updating" step? It's again a CPU load?

Thanks for the patience.

Re: Pure hardware question...

Posted: Mon Feb 20, 2017 11:00 pm
by aoktar
GIOLETS wrote:So during the "export material" step it is only a CPU work uncompressing the images, correct?
And what happens during the "updating" step? It's again a CPU load?

Thanks for the patience.
These parts are not my area but should be yes. Cpu works in most of time as i can know.