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OctaneRender® for Maya® 3.05.3 - 9.40 [OBSOLETE]

Posted: Fri Feb 17, 2017 2:12 am
by JimStar
Otoy® is proud to announce the availability of a new version of OctaneRender™ for Maya®
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.

Maya® Version Requirements

This release will work with Maya® Versions 2015, 2016, 2016.5 and 2017 64-bit on MS Windows operating systems, 2015, 2016, 2016.5 and 2017 64-bit on Linux operating systems, and 2016, 2016.5 and 2017 64-bit on OSX operating systems (including and above 10.9).

COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender™ for Maya®, you need to also have an activated OctaneRender™ Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the Maya plugin and use it without also owning an activated copy of Octan eRender™ Standalone on your machine.


For network slave and daemon please download standalone installer here:
viewtopic.php?f=24&t=58640


CHANGES SINCE THE PREVIOUS VERSION
  • Compression and half-float are now supported for non-compound exr too.

Windows

DOWNLOAD

OctaneRender for Maya 9.40

OctaneRender for Maya DEMO 9.40


Linux

Installation:
- Just run the installer to see its command line keys.

DOWNLOAD

OctaneRender for Maya - 9.40 Linux

OctaneRender for Maya DEMO - 9.40 Linux


OSX

Installation:
- Just run the autoinstaller file.

DOWNLOAD

OctaneRender for Maya - 9.40 OSX

OctaneRender for Maya DEMO - 9.40 OSX

Re: OctaneRender® for Maya® 3.05.3 - 9.40 [STABLE]

Posted: Fri Feb 17, 2017 2:19 pm
by calus
JimStar wrote:
  • Compression and half-float are now supported for non-compound exr too.
Shouldn't this part of the label be removed then ?

Re: OctaneRender® for Maya® 3.05.3 - 9.40 [STABLE]

Posted: Mon Feb 20, 2017 11:54 pm
by calus
@JimStar,
I assumed that the Octane SDK was making difficult to implement the "ORBX render proxy" feature,
but I guess not, finally, as this feature is already in the Modo plugin:
ORBX Proxy Files
A Modo Mesh Item can be replaced in the Octane Viewport by an Octane OCS or ORBX files geometry. To do this, specify the OCS or ORBX file in the Mesh->Octane Mesh->Proxy Filename. The proxy geometry will only render if Live Geometry Update is OFF for the Mesh Item. You can still transform the Mesh and the position, scale and rotation will be applied to the proxy.
The OCS/ORBX file used as a proxy must has a single disconnected Mesh item in the scene, or must have a geometry object plugged into a Rendertarget node, or it must has a Geometry Out node, so that the plugin can determine which geometry to render as the proxy.
The Modo timeline is applied to the OCS/ORBX proxy, so if there is an animated mesh in the proxy, it will be rendered as per the current Modo timeline.
ttps://docs.otoy.com/#modo-v3-orbx-proxy-files


So please consider as a priority to add this feature to the Maya plugin.
This would solve many issues :
- a solution for some missing Octane features, half implemented features or broken features in the Maya plugin.
- a way to solve at once many different Maya user's requests.
- a workaround/solution for several bugs, for example this one : viewtopic.php?f=110&t=55917

I expected it to be initially implemented in Maya the same way it works in Modo,
as you can see in the original "render proxy" topic here:
viewtopic.php?f=111&t=58521

Re: OctaneRender® for Maya® 3.05.3 - 9.40 [STABLE]

Posted: Tue Feb 21, 2017 11:53 pm
by Renart
I agree with Calus, this can be a huge help :)

Re: OctaneRender® for Maya® 3.05.3 - 9.40 [STABLE]

Posted: Wed Feb 22, 2017 8:22 pm
by Jolbertoquini
Hi Guys,

Yes... a lot people at skype Group agree and us to.
Proxy would be a great thing. +1000

Best,
Jo