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Liquid Material

Posted: Thu Feb 16, 2017 12:35 pm
by crackfox
i am trying to get a realistic ice tea material but and have gotten to an ok stage but am still not satisfied.

my problem is with the subsurface scattering. no matter what i try i just cannot get any scattering going.

im plugging various nodes and trying extreme values but nothing seems to be happening.

can anyone please give me some pointers?
im using real world scale and path tracing.

thank you,

Re: Liquid Material

Posted: Thu Feb 16, 2017 2:26 pm
by crackfox
also wondering how the liquid content should be best setup with the glass container RE intersecting or distance from glass.

would really appreciate any insight.

Re: Liquid Material

Posted: Fri Feb 17, 2017 1:23 pm
by crackfox
pretty please? the threads i found were from 5 years ago.

Re: Liquid Material

Posted: Fri Feb 17, 2017 1:30 pm
by paride4331
Hi crackfox,
in LiveDB there are many examples to start.
Regards
Paride

Re: Liquid Material

Posted: Sat Feb 18, 2017 12:15 am
by crackfox
thanks paride,

i would love to use livedb but right click-import does nothing.

i tried to look up the problem but no luck. tried running as admin aswell but nothing.

Re: Liquid Material

Posted: Sat Feb 18, 2017 10:05 am
by paride4331
Hi crackfox,
try this workflow and tell me if it works please.
Open Material Editor (compat mode) > select an empty slot > go on LiveDB > select material > rightclick import.
is the slot still empty?
Regards
Paride

Re: Liquid Material

Posted: Sat Feb 18, 2017 3:16 pm
by crackfox
thanks paride,

i actually tried just that and it worked that way. i usually work in slate only so probably need to go back and forth atm.

appreciate the help,