Export Material and Updating Time - Hardware relationship
Posted: Wed Feb 15, 2017 4:20 pm
My question is related to the phases :
- Export materials
- mesh creations
- Updating time
that occurs every time the "send scene / restart render" is pressed.
I wish to learn how PC hardware influence the "export material time" and "updating time" phases.
During rendering test, specially having very complex scene, these take a lot of time everyday, so I think is important (almost as the rendering time) to know what PC parts is possible to upgrade in order to decrease this time.
I have made some test on various machine of my office, using always the same scene and, I'm pretty sure that the export time is not related to the CPU type, the GPU type and also if the card is directly mounted on MB or connected with a riser.
Some data:
Machine 1 (i7-975 4 cores 3.6GHz, 32GB DDR3, 2xGTX1070 + 2XGTX 980ti + 1XGTX 780, SSD, Asus A6T7 WS supercomputer, PCI 2.0, all GPU with riser cables):
export material time 39 sec
mesh creation 5 sec
Updating time 20 sec
total time 65 sec
Machine 2 (i7-4790 4 cores 4 GHz, 32GB DDR3, 2xGTX 780 1x TITAN X, SSD, AsRock Z97 Extreme 9, PCI 2.0, All GPU on MB):
export material time 30 sec
mesh creation 3.5 sec
Updating time 20 sec
total time 54 sec
Machine 3 (i7-2600 4 cores 3.8GHz, 32GB DDR3, 2xGTX 1070, SSD, Asus Sabertooth P67, PCI 2.0, All GPU with riser cables):
export material time 33 sec
mesh creation 4 sec
Updating time 17 sec
total time 54 sec
Machine 4 (i7-5820 6 cores 3.6GHz, 32GB DDR4, 2xGTX 980ti, SSD, Asus X99 E WS,PCI 3.0, All GPU on MB):
export material time 26 sec
mesh creation 3.5 sec
Updating time 16 sec
total time 46 sec
Machine 5 (i7-4930k 6 cores 4.2GHz, 32GB DDR3, GTX 770 + 780ti, SSD, Asus P9 ,PCI 3.0, 1 GPU on MB 1 on riser cable):
export material time 32 sec
mesh creation 2 sec
Updating time 13 sec
total time 47 sec
The Machine 1 have a 6 years old MB, the Machine 4 have less than 1 year, so my attention is focused on the MB or the RAM , but perhaps someone can better teach me about the hardware parts influenced by these process.
Thanks a lot.
- Export materials
- mesh creations
- Updating time
that occurs every time the "send scene / restart render" is pressed.
I wish to learn how PC hardware influence the "export material time" and "updating time" phases.
During rendering test, specially having very complex scene, these take a lot of time everyday, so I think is important (almost as the rendering time) to know what PC parts is possible to upgrade in order to decrease this time.
I have made some test on various machine of my office, using always the same scene and, I'm pretty sure that the export time is not related to the CPU type, the GPU type and also if the card is directly mounted on MB or connected with a riser.
Some data:
Machine 1 (i7-975 4 cores 3.6GHz, 32GB DDR3, 2xGTX1070 + 2XGTX 980ti + 1XGTX 780, SSD, Asus A6T7 WS supercomputer, PCI 2.0, all GPU with riser cables):
export material time 39 sec
mesh creation 5 sec
Updating time 20 sec
total time 65 sec
Machine 2 (i7-4790 4 cores 4 GHz, 32GB DDR3, 2xGTX 780 1x TITAN X, SSD, AsRock Z97 Extreme 9, PCI 2.0, All GPU on MB):
export material time 30 sec
mesh creation 3.5 sec
Updating time 20 sec
total time 54 sec
Machine 3 (i7-2600 4 cores 3.8GHz, 32GB DDR3, 2xGTX 1070, SSD, Asus Sabertooth P67, PCI 2.0, All GPU with riser cables):
export material time 33 sec
mesh creation 4 sec
Updating time 17 sec
total time 54 sec
Machine 4 (i7-5820 6 cores 3.6GHz, 32GB DDR4, 2xGTX 980ti, SSD, Asus X99 E WS,PCI 3.0, All GPU on MB):
export material time 26 sec
mesh creation 3.5 sec
Updating time 16 sec
total time 46 sec
Machine 5 (i7-4930k 6 cores 4.2GHz, 32GB DDR3, GTX 770 + 780ti, SSD, Asus P9 ,PCI 3.0, 1 GPU on MB 1 on riser cable):
export material time 32 sec
mesh creation 2 sec
Updating time 13 sec
total time 47 sec
The Machine 1 have a 6 years old MB, the Machine 4 have less than 1 year, so my attention is focused on the MB or the RAM , but perhaps someone can better teach me about the hardware parts influenced by these process.
Thanks a lot.