Page 1 of 1

More realistic black material on white background

Posted: Wed Feb 15, 2017 8:55 am
by Jugro
Hi guys!

I'm pretty new to octane and I have a few questions about black materials.

I'm currently creating product assets for a new product we're about to sell which consists of a pretty black material.
Check out the real life sample (bad quality ahead):

Image

I've recreated this as a glossy material with little roughness and some noise in the bump channel. It looks okay,
but turns grey really fast. Have a look (I unfortunately can't share the whole image or a scene file).

Image

About the scene:

I use a backdrop which is invisible to the camera with a light grey material and a pretty basic three point lighting.
Rendering with Pathtracing.

What I'm looking for are some tips to get a more realistic black material as in the sample above.

Any tips for someone pretty new to octane?

Thank you in advance!

Re: More realistic black material on white background

Posted: Wed Feb 15, 2017 10:53 am
by bepeg4d
Hi Jugro,
you can try with a Falloffnode node connected at the specular pin, or in the amount of a mix material between two versions with different index or specular values.
In this way you can control at which angle the highlight has to be higher or not.
ciao beppe