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Kernel max. samples - animate ?

Posted: Wed Feb 15, 2017 8:33 am
by shaygold
Hey,

It would be very helpful to animate some of the render dialog features for optimization of render time...

Well, it'll be Good To Have :)
Hope u'll consider.

Thanks,
Shay Goldberg.

Re: Kernel max. samples - animate ?

Posted: Wed Mar 01, 2017 9:11 am
by profbetis
Octane 3.06 has Adaptive Sampling which will be a solution to your problem. They're currently working on implementing the changes into the 3DS max plugin, but there is no solidified release date. It may be a couple of weeks.