Cinema4D 3D Data Export for 360/VR Video?
Posted: Tue Feb 14, 2017 9:38 pm
Hi there - searched around but couldn't find an answer to this question:
I have a project that I am using Octane within Cinema4D to render a sequence for use in a 360 video project. My camera is moving through my scene and I am going to be adding additional motion graphic elements on top of the rendered video in After Effects on the back end with (or without, maybe I can get by without it) Mettle's Skybox plugin. I would like to be able to add objects to my scene that include a compositing tag so that I can parent some of the motion graphic elements to the render in AE and have the camera's motion be 1:1 with the AE elements.
My problem is this: I can't quite seem to find a sane way to get 3D data from Cinema4D into AE the way you normally would (either by using an AEC file or the Cineware plugin). It's always being exported relative to the regular camera in C4D which doesn't see my scene as 360 since it sees a regular projection.
Has anyone else found a way to solve for this problem?
I have a project that I am using Octane within Cinema4D to render a sequence for use in a 360 video project. My camera is moving through my scene and I am going to be adding additional motion graphic elements on top of the rendered video in After Effects on the back end with (or without, maybe I can get by without it) Mettle's Skybox plugin. I would like to be able to add objects to my scene that include a compositing tag so that I can parent some of the motion graphic elements to the render in AE and have the camera's motion be 1:1 with the AE elements.
My problem is this: I can't quite seem to find a sane way to get 3D data from Cinema4D into AE the way you normally would (either by using an AEC file or the Cineware plugin). It's always being exported relative to the regular camera in C4D which doesn't see my scene as 360 since it sees a regular projection.
Has anyone else found a way to solve for this problem?