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Random shader on Mograph Cloner

Posted: Tue Feb 14, 2017 11:45 am
by Tehchriis
Hi, I've tried setting up the random shader many times with mograph cloner or seperate objects, it always provides just one color for all objects, it's a random color but they're all the same. I only can get it to work when I put the objects under a octane scatter.

Does Octane random color only support the octane scatter mode?

Re: Random shader on Mograph Cloner

Posted: Tue Feb 14, 2017 11:50 am
by aoktar
It's mentioned before i believe that's in manual and forums.
Randomcolor only works with octane scatter nodes in octane side. Scatter object and render instances in cloner are using same node on Octane side.
So by this scatter object and renderinstance option in cloner will generate what you're looking.