Flat object material inverted on opposite side
Posted: Sun Feb 12, 2017 10:16 pm
Hey guys,
I'm trying to set up a scene with a planet and it's rings. I have a super rough ring texture applied to my ring object (a plane using the bend deformer).
So far so good, but I have an issue where the diffuse material shows it's normal colors on one of the ring, but is inverted on the opposite side. See photos below.
It's probably a simple fix, but how can I get the material to be the same color on both sides?
Thanks!
I'm trying to set up a scene with a planet and it's rings. I have a super rough ring texture applied to my ring object (a plane using the bend deformer).
So far so good, but I have an issue where the diffuse material shows it's normal colors on one of the ring, but is inverted on the opposite side. See photos below.
It's probably a simple fix, but how can I get the material to be the same color on both sides?
Thanks!