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Alpha shadow
Posted: Wed Mar 23, 2011 12:20 pm
by dmoya
Hi, I wonder if the shadow octane accepts alpha.
Example: shadow.png
Thank
Re: Alpha shadow
Posted: Wed Mar 23, 2011 12:22 pm
by greg.thoman
sunlight doesn't cast alpha shadows yet. Try it with an HDRI or something and it will.
Re: Alpha shadow
Posted: Wed Mar 23, 2011 12:23 pm
by matej
You must use pathtracing and have alphashadows enabled in the preview kernel.
Re: Alpha shadow
Posted: Wed Mar 23, 2011 12:26 pm
by matej
greg.thoman wrote:sunlight doesn't cast alpha shadows yet. Try it with an HDRI or something and it will.
That is not true. Alpha shadows work with daylight.
Re: Alpha shadow
Posted: Wed Mar 23, 2011 12:34 pm
by dmoya
Is true,
thank
Re: Alpha shadow
Posted: Wed Mar 23, 2011 12:43 pm
by dmoya
one more question. I can use an octane video? and if you can I recognize the alpha channel?
thank you very much for your time
Re: Alpha shadow
Posted: Wed Mar 23, 2011 3:49 pm
by matej
dmoya wrote:I can use an octane video? and if you can I recognize the alpha channel?
I'm sorry but I don't understand what do you mean.
If you want to save your renders with alpha channel, then you must enable it in the preview kernel.
Re: Alpha shadow
Posted: Fri Mar 25, 2011 7:41 am
by dmoya
I want to know is if I can put a video as a texture
Re: Alpha shadow
Posted: Fri Mar 25, 2011 7:38 pm
by DayVids
you might want to look into something like youveelizer for AE and then export a normal map for it from your modeling tool ( assuming you're using the export from your modeling tool to get your camera position )